Breath of the Wild · Nintendo

Breath of the Wild #11

Warning: My BOTW posts may include spoilers. I will warn readers again for big spoilers that are part of the main story, but proceed with caution!

 I haven’t done much in the past few days, but I did try again for the Master Sword. Unfortunately I didn’t have enough hearts, but I knew a way to sort that out!

Firstly, I headed to Rito Village to get an extra heart from with the spirit orbs I received from the Korok Trails.

While I was there, I ended up starting a side quest which took me to the Warbler’s Nest.

I found one out of three in the shrine quest before I gave up for now. I have more important things to get on with!

I then took a tip from my brother and headed to Hateno Village. Near the south entrance to the village, there’s a statue that allows you to exchange stamina for health and vice versa.

I traded a few for hearts and went back to the Master Sword. I was in luck! With a few hearts remaining, I managed to get the sword.

This triggered a memory, where Zelda tells the Deku Tree to relay a message.The Deku Tree also told me Zelda is still trying to fight.

The first thing I did was manage to take a quick picture of the Master Sword – yay!

Doesn’t it look awesome? I feel like this is a big moment in my Zelda history.

Thanks for reading!

Animal Crossing: New Leaf · Nintendo

ACNL: Storms in Acorn

I haven’t played ACNL for at least a week, simply because I’ve had such a stress-filled and crappy few days, but I’m back!

I was surprised to see it storming in Acorn today – simply because it’s so warm here in real life 😛

I noticed some more flowers (hydrangeas?) have bloomed, and my pattern worked around the lighthouse.

I had a bit to clean up in town as it’s been neglected for a while, but there was more dandelions than weeds 😛

In the north of town, I noticed Greta’s old house plot. She just left town, and I’m not bothered. I nearly kicked her out with an Amiibo, anyway!

I also had a letter for Father’s Day, which included a red carnation. I already have a lot of these around town, but I still am putting some around the town hall.

I missed a lot of notices on the board, including the one for Father’s Day.

I also completely missed the Bug Off, but hopefully I’ll take part in next months!

While I’ve been not playing, I didn’t attend Walker’s birthday. I knew when it was on, but I couldn’t play at the time.

I caught up with up with my villagers, and Chevre asked me for a new greeting. I told her to say “you’re cute” because it should be nice for other people reading it!

Thanks for reading!


Ever Oasis Demo

Image result for ever oasis

I was originally planning an E3 post for today, but I’ve had such a stressful couple of days (with added illness!) that I thought I’d do a quick post about the Ever Oasis demo.

Ever Oasis is a 3DS game scheduled for release on the 23rd of this month – and you can find out more about it here!

Uncover the mysteries hidden beneath the sands in Ever Oasis, an all-new take on the adventure RPG genre, only for Nintendo 3DS family systems. From legendary producer Koichi Ishii comes a one-of-a-kind adventure packed with real-time battles, environmental puzzles and dangerous dungeons!

Ever Oasis is a cartoon style RPG packe with battles and puzzles. There is a mixture of protagonists with different abilities and you can switch between them.


The game focuses on many different things, including creating and managing your very own oasis. This means managing shops, travelling, solving puzzles, battling and helping out visitors that arrive every morning.

How did I find the game?

It was okay. I can see the appeal, but I just found it average. Yes, it’s cute, and I like the cartoon feel. But for this type of game, I think I prefer real-life style graphics. That’s probably just personal taste, but I just don’t think the cartoon style suits a game like this as well as real-life style graphics (such as Breath of the Wild)) suit these type of games more.

I also felt like this was a little bit of a rip-off of other successful Nintendo games. Obviously, adventure RPGs will follow similar paths – but there were things that stood out.

One of these is the adventure/travel style and the way you come across random monsters around the map. It felt so much like Xenoblade! Not just that, but so did the fact you can swap between main characters and have different skills with each.

The puzzles and dungeons felt a bit Zelda-ish, and the graphics felt like a Mario or Animal Crossing game. Everything just felt like other games!

So yeah, I guess I enjoyed playing – but I also found it very influenced by other games. If you like the sound of it, maybe you’ll like it, but I think I’m going to give this one a miss.

Breath of the Wild · Nintendo

Breath of the Wild #10

Warning: My BOTW posts may include spoilers. I will warn readers again for big spoilers that are part of the main story, but proceed with caution!

In this post, I explore the Lost Woods and Korok Forest, so avoid this post if you don’t want spoilers for that area.

I headed to the Lost Woods after completing all of my shrine quests, and took my horse there.

I ended up ditching my horse in the first parts of the woods and following the torches. I didn’t use a guide, and just used common sense to follow what I could see.

When I reached the end of the torches, I lost my way a little. The Lost Woods forces this steam/smoke over your screen and teleports you back to your last ‘marker’ or ‘waypoint’ (as I think of them), so it took me a while to find the right path. With a lot of trial and error, I came across a gorge and followed it.

This path led to the beautiful Korok Forest – a misty part of the woods that look constantly at dawn or sunset. In the centre, I found the Great Deku Tree. Talking to him recovered another memory – although I haven’t checked if it did lessen my memory toll!

In front of the Deku Tree, I found the Master Sword. I don’t have enough hearts to retrieve the sword (yet), but at least I know where it is now!

Koroks are – naturally – all over the forest, with one being bigger than the others. I talked to this one, and he offered me a series of 3 shrine trials, that were pinpointed on my map.

The first trial I went to was the Trial of Wood, which meant I had to wander along a path littered with monsters with only a wooden shield, sword and bow.

I didn’t find it too hard and eventually came across the shrine, where I received an ancient core from the chest.

The second trial meant I had to follow Okai, a Korok, through the woods without being noticed! It took me a couple of days and many tries, but I did eventually complete this one too.

The last trial meant I had to follow a trail of iron in the trees, made much easier by using magnesis! I found this probably the easiest of all.

Thanks for reading, I’ll be back soon with a much-needed ACNL update!

Animal Crossing Happy Home Designer · Nintendo

ACHHD: Beau and Marcie

I decided to play ACHHD today, and as soon as I started up the game I spotted Beau. I used to have Beau in my first town, and I just loved him. It was easy to know that I was going to design for him!

I knew I needed to create his house in a mountain area, and I eventually settled on this one.

Beau’s theme was perfect for him – food and the outdoors! Sounds pretty good, actually.

It took me a while, but I eventually designed a dark, sunset-y campsite with a picnic area.

I also designed the roof with ivy and filled the rest of the space with plants.

Outside, I went for a simple picnic bench and some plants. Unfortunately this particular area doesn’t have much outdoor space – I should remember that 😛

I made sure to include some seating, a good picnic area and an area for sleeping.

I continued the game and had to decide between a home for jam sessions or a nursery school. I chose the nursery!

I wanted a relaxing place, near to a train track. Although you can’t see the track, it is just off to the right.

I did end up nearer to a track, though, with the river running just below!

I made sure to design the building with a nice, kid friendly vibe 😛

Inside, the furniture I was given seemed very pink. I could have changed the colour, but I decided to go with the theme!

I chose mostly pink furniture, wallpaper and even lights. I tried not to go overboard, and I think it worked.

Outside was pretty simple too, and I focused on blue and pink.

As with Beau’s house, you can visit either by scanning the QR code in the pictures!

Thanks, and see you next time.

Breath of the Wild · Nintendo

Breath of the Wild #9

Warning: My BOTW posts may include spoilers. I will warn readers again for big spoilers that are part of the main story, but proceed with caution!

I haven’t been really following the story in Breath of the Wild recently, but I have been completing some shrine quests, which has taken me across the map!

One of these included an endurance test I attempted a while ago but couldn’t complete. This time, with more hearts and help from food, I could! I then unlocked a shrine.

Another shrine quest took me to a collection of statues, and I had to shoot one in the eyes! At a certain time, a random statue lit up purple and I shot an arrow at it to unlock a shrine.

Another one took me to the north of Hateno Village, where I followed the line of cedars to yet another hidden shrine.

This shrine gave me the second part of the climbing set – boots!

I continued traveling north to the Spring of Power, where I found out I needed to search for a dragon.

I found the correct place on the map and eventually managed to shoot the dragon that flew overhead. I managed to receive a scale from the dragon.

On the way back to the Spring of Power, I found another horse! It sounds silly, but it’s full black apart from the nose and just beautiful.

I then gave the statue in the Spring of Power the scale I’d managed to get, which unlocked a hidden shrine at the back of the spring.

Inside the shrine, I had to fight a Guardian. It took a while, but I eventually managed it! I exchanged my new spirit orbs for a few more hearts.

Thanks for reading!

Animal Crossing: New Leaf · Nintendo

ACNL: Redesigning for Summer

Hi everyone! Contradicting the name of this post, it’s been more like winter here over the past few days in the UK. But at least that’s given me the chance to catch up with Acorn and even do some designing!

I started off my walk by meeting Rodeo, Acorn’s newest resident! As suspected, he moved from Jeff’s town of Forest.

As part of updating Acorn, I finally moved the gold and black roses from town, and hopefully I’ll be replacing them with white roses for a more summery feel!

I also decided to include a few pink roses in this part, among some white pansies.

I also replaced some dark flowers with white roses leading up to the town hall.

At home, I noticed my back room has been expanded. I’m planning on creating a garden area with this room, maybe a kind of garden centre or store?

I moved some of the back room furniture into the main room to re-do it. It looks a little messy at the moment, but it’ll be better eventually, I promise!

Thanks for reading! I’ll be back with a Zelda post on Thursday.